How Creativity, Innovation and Entrepreneurship Ignited a Worldwide App Phenomenon
When Apple introduced the App Store on July 10, 2008 with 500 apps, it ignited a cultural, social and economic phenomenon that changed how people work, play, meet, travel and so much more. Over the past decade, the App Store has created a safe place for users of all ages to get the very best apps and a vibrant app economy for developers of all sizes, from all over the world, to thrive. Today, customers in 155 countries are visiting the App Store more often, staying longer and downloading and using more apps than ever before.
While there have been many notable moments since apps first came to iPhone and later iPad, the milestones and testimonials below reflect some of the most significant over the past 10 years — defining how the App Store democratized software distribution and transformed how we live every day.
I. The App Store Opens Doors for Developers, Puts an All New Experience in the Hands of Customers
The App Store provides a groundbreaking solution for developers to distribute their software and consumers to experience apps like never before.
Phil Schiller, senior vice president, Worldwide Marketing, Apple: “In its first decade, the App Store has surpassed all of our wildest expectations — from the innovative apps that developers have dreamed up, to the way customers have made apps part of their daily lives — and this is just the beginning. We could not be more proud of what developers have created and what the next 10 years have in store.”
Marco Arment, developer of Overcast and longtime iOS developer: “Since day one, the App Store has been by far the easiest way for developers to reach the most people with our apps. It eliminated the friction and overhead of setting up our own distribution and payment systems, making development far more accessible to everyone and letting us focus on our true passion: making the best apps we can. Over its 10 years so far, the App Store has developed into the richest, most diverse, and most accessible software ecosystem the world has ever seen.”
Chad Evans, senior vice president, Product Development, Major League Baseball: ”There was an incredible sense of anticipation and excitement the day the App Store launched, and getting to see MLB At Bat listed among the first 500 apps, but we don’t think anyone realized then the immense impact these apps would have on the ways fans experience sports. We feel fortunate to be part of the historic growth of the App Store these last 10 years. It’s exciting to think what opportunities the next 10 will bring as we continue working with Apple to connect fans more closely to their favorite teams and the game of baseball.”
Before 2008, the software industry was dominated by a few large companies. The App Store opened the door for any developer, from one-person shops to large studios, to come up with a great idea, build a high quality app and seamlessly deliver it to the growing number of customers around the world that today exceeds 1 billion people.
MLB At Bat, Tap Tap Revenge, Trism, The New York Times, eBay and Travelocity represented the wide range of apps available from day one, bringing to life an entirely new way to travel, play games, read the news and experience sports right in the palm of your hand.
Protecting user privacy is paramount in the Apple ecosystem, so from the beginning, Apple has taken great care in providing clear guidelines to developers and thoughtfully curating a safe, trusted app marketplace to ensure the best experience possible for customers around the world to discover and access apps.
II. Mobile-First Businesses Thrive
Keith Shepherd and Natalia Luckyanova, founders of Imangi Studios, creators of Temple Run: “The App Store and iPhone changed our lives. Our first game, Imangi, launched the day the App Store opened. Fast forward 10 years, and we’ve created over 10 games, including Temple Run, which has been downloaded over a BILLION times. Our studio has grown from the two of us to a team of 35. None of this would have been possible without the App Store.”
The cutting-edge hardware and quickly evolving software from Apple, combined with creative ideas from developers who saw the potential of iPhone being in customers’ pockets, spawned new industries that would forever change how people live, work and play — a revolution that continues today.
Start-ups including Instagram, Calm, Uber and Instacart embraced features like the iPhone camera, Apple Pay, GPS and Location Services to deliver on-demand and personalized experiences, with many creating billion dollar businesses that started with apps in the App Store. At the same time, both traditional companies and those that started as websites, such as Twitter, Facebook, eBay, Yelp, Airbnb and Amazon, began building apps to meet changing customer behavior.
As a result, apps have become one of the most important ways that customers interact with businesses and tackle everyday tasks — whether it is to book a flight or hotel room, make a dinner reservation, shop for gifts or pay bills.
III. Gaming Takes Off, Reaches New Fans
Shigeru Miyamoto, representative director and fellow, Nintendo: “We are very happy that we are able to deliver Super Mario Run, a new Super Mario experience that could be played with just one hand on iPhone, to hundreds of millions of consumers because of the App Store. The App Store allows us to share the joy of Nintendo games with many new audiences, and we will continue striving to provide unique and new game experiences to App Store customers.”
Riccardo Zacconi, CEO of King, creators of Candy Crush: “We launched Candy Crush Saga on the App Store over five years ago and it’s been hugely beneficial, allowing us to reach a brand new global audience. Our games have been played in all seven continents, including Antarctica! That shows just how influential and far-reaching the App Store has become.”
Daniel Wu, president of Hero Entertainment, creators of Red Tides: “The App Store offers us the opportunity to bring great eSports experiences from desktop to mobile and let the game fans and players meet online to offline and thoroughly enjoy the charm of games and even establish new ways to socialize.”
The App Store brought gaming mainstream, thanks to the easy Multi-Touch technology on iPhone and iPad and the convenience of playing on the go. Customers were drawn to early titles like Super Monkey Ball, PAC-MAN, Angry Birds, Words With Friends, Real Racing and Temple Run, leading iOS to become the most popular gaming platform in the world.
Games such as Heads Up!, Pokémon Go, HQ and Fortnite have created communal, cultural moments around the world, while new technologies have brought console quality games to mobile, including Vainglory, The Witness and Arena of Valor, delivering an unparalleled gaming experience to over 1 billion customers.
IV. In-App Purchase, Subscriptions Unlock Experiences
Horace Dediu, analyst, Asymco: “The App Store completely changed the way people access and pay for software and services. Only through the power of a software ecosystem can subscriptions emerge and grow to such a level. The App Store created a means for others to become successful — many more than could possibly be imagined in ways that could not possibly be imagined — and freed people to be creative in unforeseen dimensions.”
With the introduction of in-app purchase (IAP) in 2009, customers could download an app and then pay to unlock different levels and functionality, allowing more people to experience new apps before committing to buying them. By June 2010, $1 billion would be paid out to developers from IAP and paid apps.
In 2011, the App Store started supporting subscription apps, and by 2016, had expanded support to all 25 of its categories, including Games, Kids and Health and Fitness. Over 28,000 iOS apps now offer subscriptions, including Netflix, iQiYi, Tinder, LinkedIn, Sing! By Smule, Headspace and Dropbox, making it easy for millions of new customers to instantly discover and sign up for or unsubscribe from these services. Subscriptions are up 95 percent from last year, and as of June 2018, developers have earned over $100 billion from the App Store.
V. Streaming Entertainment Takes Off
Richard Plepler, chairman and CEO, HBO: “When we decided to introduce HBO NOW, there was never a question that our exclusive launch partner had to be Apple. Announcing the streaming service with Apple and the arrival of HBO NOW on the App Store is one of the most significant moments in HBO’s storied history.”
The App Store has been the epicenter of a mobile video consumption boom. The larger screen sizes and resolution of iPhone and iPad have made customers more comfortable watching video on the go, while services including HBO NOW, Hulu, Netflix and Sling TV and the abundance of quality shows allow customers to enjoy the entertainment they love when and where they choose.
VI. Creativity, Productivity and Education Soar Beyond Office, Classroom Walls
James Cuda, founder and CEO of Savage Interactive, creators of Procreate: “From the beginning, we wanted to sell Procreate exclusively through the App Store because it allows us to reach customers everywhere, making it easy to provide new features, respond to feedback and ensure artists are getting the best possible experience. Being a part of the App Store’s journey has been life-changing, as millions of our customers are discovering digital art creation for the first time, while many industry-leading artists find Procreate with iPad Pro and Apple Pencil to be a powerful combination. Procreate simply would not be possible without the App Store.”
Yan Lin, CEO of Dr. Panda, developer of popular kids games: “Thanks to the incredible opportunities brought by the App Store, Dr. Panda has transformed from a small Chinese startup to a global kids brand loved by both children and parents with 50 million downloads around the world in only six years.”
In 2010, iPad introduced a giant canvas with new possibilities for customers to create and learn. Professionals around the world are choosing iPad Pro to explore new levels of creativity and productivity, thanks to its portability and versatility, and learners of all levels embrace iPad as a tool for work and play. Today, customers can enjoy more than 1.3 million apps designed specifically for iPad, including Procreate, Lightroom, Microsoft Office 365 and Prêt-à-Template — which allow for creativity on the go, beyond office or studio walls, or wherever inspiration may strike.
With over 200,000 educational and reference apps like Explain Everything and The Elements from Touch Press, iPad has helped nurture rich, engaging ways to learn, express creativity and encourage collaboration. Additionally, education apps such as Froggipedia, WWF Free Rivers and Boulevard AR have quickly embraced augmented reality (AR) to make the learning experience even more immersive for students.
VII. Health, Fitness and Wellness Apps Surge in Popularity
Tobi Pearce, CEO and founder of Sweat, a fitness app and community for women, and Kayla Itsines, co-creator of BBG Guide and Sweat Trainer: “The App Store provides Sweat the ability to reach and improve the lives of millions of people around the world through health and fitness, building a bigger community and offering flexibility in when, where and how users work out. Being a part of the Apple ecosystem has brought continued growth opportunities that have fundamentally changed the trajectory of our organization.”
Francoise A. Marvel, MD, Corrie Health Team, Johns Hopkins, Cardiology: “Over the last 10 years, the App Store has contributed to the advancement of innovation in patient care by creating a platform for state-of-the-art medical apps like Corrie at Johns Hopkins. Our mobile health research relies on the App Store to deliver life-saving and life-changing apps to our patients.”
Apple Watch and HealthKit paved the way for developers to make health, fitness and wellness apps more innovative, intelligent and interactive, which in turn have inspired customers to be more active and mindful of their health. Downloads for these apps have increased 75 percent since the launch of Apple Watch, led by apps such as Zova, Nike, Lose It!, Dexcom, One Drop, Glow, 10% Happier and Yoga Glo.
More than 500 doctors and medical researchers have used Apple’s ResearchKit and CareKit software tools for clinical studies involving 3 million participants on conditions ranging from autism and Parkinson’s disease to post-surgical at-home rehabilitation and physical therapy. Thanks to these innovative tools, customers are increasingly able to use iOS and Apple Watch apps to monitor their overall health and well-being.
VIII. Accessibility Apps Empower Communities
Richard Ellenson, developer and CEO, Cerebral Palsy Foundation: “In the world of assistive technology and accessibility, it’s impossible to overstate the importance of the App Store. For individuals with disabilities, for professionals, family members, and anyone who’s ever wondered about the potential in another person who had a bit of difference — or deeply significant challenges — the App Store has been profoundly transformational. I have seen it unleash possibility and potential in literally thousands of individuals. Yet, closest to my heart, I have seen it do so for my son: a bright, independent 20 year old who has Cerebral Palsy. My son moves about in a wheelchair, but that is simply the place from which his spirit soars. His voice comes from his iPad, he does his homework on iPad, his social life is rooted in the apps on iPad, he navigates his entertainment on iPad, and he has performed a thrilling one-man-show with his iPad. I cannot imagine my son’s life without this technological magic. And I know so many others for whom this is also true. It’s not a reach to say the App Store has been the single greatest advance for accessibility — ever.”
David Niemeijer, founder and CEO, AssistiveWare, creators of accessibility apps: “The App Store has made the world much more accessible, and made it easier for AssistiveWare to realize its vision of creating a world without communication barriers. Without it, AssistiveWare would likely still be a one-man Mac developer. Now we provide iOS communication apps to over 200,000 people worldwide, many of whom would not be able to communicate effectively without them.”
Since 2009, millions of customers have benefitted from apps such as Lyft, Twitter, Starbucks and TED that incorporate the rich accessibility features built into iOS including VoiceOver, while others like Voice Dream Reader and CP Channel have provided crucial support for communities with assistive needs. With accessibility features seamlessly woven in, these apps support more customers and lead to a more inclusive and engaging user experience.
IX. Coding Inspires Future Generations
Amanda Southworth, executive director of Astra Labs, creators of anxietyhelper and Verena: “Apple undoubtedly revolutionized the way developers and users connect. To this day, the App Store continues to innovate and it’s in a class of its own. With the work that I’m doing in the non-profit sector, it’s important that the work we do can be easily found and distributed, and that’s exactly what the App Store has done. It has created opportunities that I am thankful for every day, and I’m so glad that I’m a part of the community that calls the App Store our home.”
Masako Wakamiya, developer of hinadan, based on a traditional Japanese celebration known as Doll Festival: “After turning 82, I started thinking about making games that even seniors could enjoy. Friends taught me how to program and I created an app for iPhone. People often ask me, ‘What made you want to do that?’ Because older people tend to look backwards, I think it’s better to take the leap forward, jump to new things and enrich our lives. My app supports Japanese, English and Chinese, making it possible for me to connect with people around the world through this app. Just thinking about that makes me excited. It’s truly thanks to the App Store.”
Every year, Apple hosts thousands of software developers from all over the globe to talk about the latest developments in apps at the Worldwide Developers Conference (WWDC). Starting in 2013, Apple awarded scholarships to about 150 students to attend, and by 2018, that number had grown to over 350 talented students and STEM organization members from 42 different countries. Scholarship winners receive a free ticket to the conference, along with lodging and a one-year Apple Developer Program membership. Past scholarship winners have started their own STEM non-profit organizations to encourage their peers to learn coding and created apps that are tackling issues such as mental health, safety and climate change.
Apple introduced the Everyone Can Code program in 2016 to encourage learning, writing and teaching code, and today it is available to tens of millions of students around the world who can learn code, problem solve and create apps that will transform the future. Also in 2016, Apple launched Swift Playgrounds, an innovative iPad app that brings real coding concepts to life with an interactive interface for students of all ages and beginners to explore working with Apple’s Swift coding language.
X. New App Store Features Encourage Discovery
Dan Gray, head of studio, ustwo Games, creators of Monument Valley: “We built our entire team around the App Store, and we’ve been able to have millions of people around the world play our games who never would have considered themselves gamers. The App Store refresh has shown players the creators behind the apps they enjoy everyday. Humanizing apps can only be a good thing and showcasing how they’re made will inspire the next generation of creators from every corner of the world.”
In 2017, Apple unveiled an all-new App Store, creating a daily destination with dedicated Games and Apps tabs for customers to find exactly what they are looking for or be inspired to try something new, and learn about the creators behind the apps they know and love. The App Store now sees 500 million weekly visitors who are spending more time discovering new apps than ever before, and hundreds of stories on the Today tab have been read by more than 1 million people.
XI. The AR Revolution Awaits
John Hanke, CEO, Niantic: “When we founded Niantic, we set out to develop technology that would inspire people to explore their communities, exercise and have fun with friends and family out in the real world. In addition to making Pokémon GO and Ingress easily accessible to hundreds of millions around the world, the App Store has done a fantastic job of shining a spotlight on our player communities, thoughtfully crafting stories to inform and educate our players, and making the ongoing feature rollout easy for our development team.”
Augmented reality is a transformational technology that brings virtual experiences into the real world, changing the way customers both work and play. In 2017, Apple introduced ARKit 1.0 and overnight iOS became the biggest AR platform in the world, available to hundreds of millions of iPhone and iPad users. Today, over 3,000 AR apps on the App Store, such as Kings of Pool, Alice in Wonderland AR Quest and Houzz, creating an even more engaging way for customers to shop, learn and play games. Apple delivered the third ARKit update to developers at WWDC in June 2018, making it possible for AR apps like LEGO to include shared experiences that allow multiple users to play a game or collaborate on projects, as well as persistent AR experiences that make it possible to start a puzzle on a table and come back to it later.
With Core ML, apps get smarter by quickly and intelligently understanding images, video and text to deliver new and exciting experiences. Applying stylistic filters to photos with BeCasso, adding fun effects with Snapchat, and for those with low vision, easily navigating the world around them with Seeing AI are all examples of how Core ML is put to use — all while keeping data private.
FANDOM SPORTS Fast-tracked Approval to Samsung Galaxy App Store
Vancouver, British Columbia – June 19, 2018, FANDOM SPORTS Media Corp. (CSE: FDM) (OTC: FDMSF) (FRANKFURT: TQ42) (“FANDOM SPORTS” or the “Company”) is pleased to announce that in conjunction with a U.S. focused digital marketing campaign, the FANDOM SPORTS App has been approved to the Galaxy App Store. Acceptance into the store ensures exposure to high quality Android users for Galaxy versions 7, 8 & 9.
With Galaxy App users shown to be more engaged with their apps and sports focused content, the Samsung ecosystem will promote the FANDOM SPORTS App at main user entry points. Galaxy Apps “main pages” are the primary entry points with an emphasis on “Trending”, “Games”, “Exclusive” and “Top”, most of which fit the Company’s current app profile. With inclusion into the Samsung Galaxy realm, FANDOM SPORTS has access to promotion elements that include badges and app banners which links particular app group pages with all select apps within the category group, harnessing a stronger link to die-hard sports fans.
As part of the Theme Store offering, FANDOM SPORTS will undergo an evaluation to determine specific forms of promotional opportunities that are best suited for the brand and business model. FANDOM SPORTS App variables, such as total number of product page visits, percentage of downloads out of total detail page visits and total projected revenue for future in-app purchase will all be assessed to attribute international Samsung Galaxy user acquisition initiatives.
About FANDOM SPORTS:
“Pick A Fight. Talk Trash. Get Rewarded.”
FANDOM SPORTS Media is an entertainment company that aggregates, curates and produces unique fan-focused content.
The FANDOM SPORTS App is the Company’s core product, which is the ultimate destination for unfiltered raw sports talk. The app allows passionate sports fans to unleash their primal sports passions, pick fights and earn rewards.
Download the app and bring your crew. Talking trash is better with friends. The more you invite, the more in-app virtual currency FANCOINS you can earn.
For additional Information:
Tel: (647) 241-8402
Social media marketing has quickly become a necessity amongst companies around the world. With billions of daily users, the chances of your company gaining recognition in the digital world is greater than ever before. These 20 social media influencer agencies can help you spread your brand further than you ever imagined while giving you tips and tricks to stay on top of the digital marketing world.
Based in Toronto, Canada, App Promo is a digital marketing agency that specializes in mobile marketing, social media marketing, and digital strategy.
The role: Similar to a search engine optimization (SEO) specialist, only confined to the Google Play Store and Apple App Store environments, ASO specialists are responsible for landing their clients as close to the top of the results page in relevant searches as possible.
A relatively new discipline within the mobile marketing industry, ASO specialists can increase an app’s search ranking by adjusting the description, icon, video and image previews as well as other elements when presented in the Apple App Store and Google Play Store.
“It’s a lot of data analysis; you’re comparing the app with its peers,” explained Gary Yentin, chief executive and founder of Toronto-based mobile marketing agency App Promo. “If you’re an application in the calendar space, you’re going to be mapping yourself against competitors in the calendar space, seeing what their keywords are, seeing how they rank, seeing what they wrote in their description, each of which is a data point you can use to evaluate your own application and hopefully increase its ranking.”
While there are some Canadian firms that specialize in ASO services, the majority of the industry operates within larger mobile or digital marketing agencies.
Salary: As a specialty within the mobile marketing industry, ASO specialists typically command a higher than average salary. “It would probably start around $50,000 [a year] and it can go up to $150,000, but it’s based on what you bring to the table,” said Mr. Yentin, explaining that an employee’s results are very easy to measure. “It’s driven by success, because you can show what you’ve achieved based on your campaigns. If they can show positive results they can [command a] higher salary.”
Education: The Apple App Store and Google Play Store are themselves hardly older than 10 years, and ASO has only really become a stand-alone profession in the past three or four, Mr. Yentin said , meaning there are few formal standards and educational programs.
Instead, the industry typically requires practitioners to have a university-level education in either computer science or marketing, and some experience in either SEO or mobile marketing more generally. “The best training in this field is hands-on training,” Mr. Yentin said.
Job prospects: While there are few companies that only offer ASO services, many larger mobile marketing firms have incorporated the service in recent years.
“There’s a lot of technology, app development, app marketing companies in Canada, but the reality is to have a successful business you need to be global. There just isn’t enough business in ASO in Canada to sustain a company of three to five people,” Mr. Yentin said.
Mr. Yentin does, however, believe that career opportunities will only increase as practitioners further establish their services as a competitive necessity within the wider mobile marketing industry.
Challenges: There are two primary challenges that ASO specialists contend with, first and foremost being the gradual nature of the work. “People want to see instant results, and like SEO, ASO takes time,” Mr. Yentin said.
Another significant challenge, according to Mr. Yentin, is the ever-evolving arena in which ASO specialists work, as Apple and Google can make changes to their search algorithms at any time.
“You’re at their beck and call,” he said. “You really have to be up to date on what they’re doing … If you’re static in this environment, you’ll fail.”
Why they do it: ASO specialists typically have a passion for digital marketing and enjoy the added challenges that come with the confined space of the App Store and Play Store. “You can make small suggestions that have big results,” Mr. Yentin said. “It’s very rewarding to see how what you recommend produces results.”
Misconceptions: Mr. Yentin says many still confuse ASO and SEO, even within the digital marketing industry. Furthermore, he suggests many in the industry fail to appreciate how the practice differs from other roles that fall under the mobile marketing umbrella.
“It’s a specialty, you can’t just generalize it as mobile marketing, you need experience to do it,” Mr. Yentin said. “Saying any mobile marketer can do it is a misnomer; you need to earn your stripes by doing it on a regular basis.”
We here at App Promo are ecstatic to be included in this year’s list of New York leaders by Clutch. We are one of those companies who are paving the way in business and truly creating a name for themselves.
We have showed ourselves as strong contenders in the Social Media and App Marketing fields, and Clutch has seen that, and is honoring us for it. Clutch is a reviews and ratings firm that takes their specialized algorithms, and runs a variety of research and data on companies all over the world, and for this press release specifically, all over New York. They then take the time to not only look at numbers, but speak to our clients, and get a first-hand account of the work we have provided.
Our clients have said, “They were really proactive to show what they were accomplishing throughout every step.” And another said, “They’re excellent. They are hands-on and available anytime.”
After all this work that we have put in to delivering our clients the best, and Clutch, for putting in the research to name leaders of a variety of business service areas, we are absolutely thrilled with the benefits we are receiving. We also appear as a top social media company in New York on Clutch’s sister website The Manifest.
For more information on Clutch and their research and press release processes, our profile, reviews, and overall company, visit Clutch.co.
WASHINGTON, March 28, 2018 /PRNewswire/ — New research published by Washington, DC-based ratings and reviews company Clutch, names the top-performing marketing and advertising agencies and IT and business services companies in New York. Clutch identified the 204 leaders after in-depth analysis of each company’s market presence, client reviews, and ability to deliver high-quality work.
The leading marketing and advertising agencies in New York are as follows:
App Marketing Agencies: Moburst, Appular, App Promo, Blue Label Labs, LoyaltyPlant, Prolific Interactive, Social Diva Media, Messapps.
“The marketing and IT spaces are changing, and what we see in these companies is an ability to stay updated on emerging technologies and continually please their clients,” said Business Analyst Alaina Stevenson. “These companies are exceptional at providing quality deliverables and services.”
It’s free to get listed on Clutch. However, only the leading companies in each industry are recognized as leaders.
Clutch’s research is ongoing. For a chance to be featured as a one of Clutch’s 2019 New York Leaders, apply now. Getting listed is a simple, two-step process that takes less than 20 minutes.
These results are a snapshot of Clutch’s Leaders Matrices on March 19, 2018. These rankings may change daily and currently may not reflect Clutch’s website.
A B2B research, ratings, and reviews firm in the heart of Washington, DC, Clutch connects small and medium businesses with the best-fit agencies, software, or consultants they need to tackle business challenges together and with confidence. Clutch’s methodology compares business service providers and software in a specific market based on verified client reviews, services offered, work quality, and market presence.
Share with us the applications you #LOVE and @Apppromo with offer a 18%discount on our #ASO services. Optimization of your app store product page is key to your app’s success. It is the destination for all of your marketing efforts (ads, search, social media) and its the first thing customers see when they come across your app within the app marketplace.
@AppPromo in the search of partnering with the best creative talents in digital, mobile, AR/VR is pleased to announce our partnership with the Hyperbolic team in NYC. Hyperbolic is part agency, part accelerator part innovation lab and part genius! Well you will have to call us and let us show how brilliant the Hyperbolic creative team is. For the month of February, email @AppPromo for a free creative campaign analysis with the team from Hyperbolic. We accept Facetime, Skype and regular phone calls ! http://www.wearehyperbolic.com
WASHINGTON, D.C., January 30, 2017 – B2B ratings and reviews firm Clutch named the top Canada and UK-based marketing and advertising agencies as leaders in the industry.
After speaking with 600 companies’ clients, evaluating each company’s market presence, and assessing the quality of work delivered, these advertising and marketing agencies listed below stand out as leaders. Clutch’s annual report on leading UK and Canada companies recognizes 374 top B2B service providers across four business segments .
The leading marketing and advertising agencies are:
Ever want to put your words in the mouth of others to make a point? Or maybe express yourself through parodies and pandas? Introducing Follywood, the ultimate Dubbing App that allows you to instantly record audio over your favorite film clips, viral videos, and videos of your own!
Join the #Pandamonium
For the months of January and February 2018. Dub any Pandamonium video found in the Follywood application and win ridiculous prizes. Its easy, just download the Follywood application, select the “Pandamonium” videos, dub it with your unique awesomeness and share with the #Pandamonium over you favourite social channels. Last entries are due February 28th, and winners will be announced in March 2018.
App Owners are constantly chasing downloads, but to be honest, they are chasing the wrong metric. If a user doesn’t open your application in the first week, it is likely they won’t be opening your application every again. App Owners need to focus on engagement and retention as a metric to build their business. Users are only valuable if they use your application on a regular basis. What is a regular basis ? Well it depends on your application and its’ functionality, but in general users should open your application at minimum 3-5 times per week. This can be achieved with push notification, email reminders and mostly by creating an application that is fun and sticky. One that users depend and look forward to opening.